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A CAMPAIGN?

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Our LARP is designed as a campaign, meaning that we are aiming for a concise story told in 3 acts, with each being its own event, starting with iHunt - Alpha Access, continuing in iHunt - Beta Test and ending with iHunt - Worldwide Release. 

 

The drama, the narrative impact, and of course the stakes for the characters will grow with each act. This doesn’t mean that you have to play every episode of the storyline.

​You can start with the first one and not come back, you can start with the second or third act without having played the former, and you can continue the storyline of your character over the course of all three episodes. We aim for a game design that makes each event interesting on its own, but there will be an overarching plot spanning all three games.

WHAT WE ASK YOU TO DO

  • Reading and following our Code of Conduct

  • Participating in preparations before the LARP

    • We know how busy life can be, and we don’t expect you to be chronically online or keep up with the spam. We would, however, appreciate it if you checked out our participant Discord, got to know your fellow players and made a few relations of your own before the game. 

  • Responsiveness regarding organizer requests

    • This LARP lives from the collaboration between you, the players, and us, the organizers. Please don’t leave us on Read.

  • Taking initiative in regards to fleshing out your pre-written character concept

    • The character concepts are less in-depth for a reason and not set in stone. You are very welcome to make them your own and give them more substance and agency. We will be providing support and feedback if you feel unsure how to go about this.

  •  Read or listen to our Design Document before the larp starts

    • This has a very practical reason – we don't want to spend most of our workshop time briefing you on a document we can give to you beforehand. So instead, we'll provide the Design Document in written and audio form so you can go through it beforehand.

  • Bring your own cup or whatever you want to drink out of.

    • This makes it much more atmospheric and also helps you take responsibility for your own stuff rather than us cleaning it up after you

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WHAT TO EXPECT

  • Social play in an urban fantasy setting, in which players step into the roles of normal humans, vastly outmatched by the monsters they hunt, trying to survive in late stage capitalism via #iHunt gigs

  • Harpooning of corporate culture, capitalism, the gig economy, etc.

  • The first episode of a mini-campaign consisting of three episodes in total

    • While the episodes will have an overarching plot, dropping in and dropping out will be possible

    • Each act can also be played on its own

  • A mix of organizer & player-driven plot and play

    • While we will be providing a strong overarching and branching plot network, we also want to encourage co-creativity and players telling stories on their own initiative (after consultation with the orga)

  • A pre-written character concept with a few assigned relations and primary hunting group which can be played for the entire campaign

    • The character concepts will be provided by us but can be fleshed out by the players to give them more depth and agency in the context of a campaign setting

    • The character will get a username for the #iHunt app

    • Real life name, sexuality & gender are up to the participant

    • We encourage players to create more relations before the event or during the workshop day

  • Emotionally tough plots & play

    • This may include trauma, morally difficult choices, economic anxiety, existential dread, toxic relationships,...

    • If tough themes are present in a character's  backstory/play, they will be communicated during casting and can always be toned down

    • Economic anxiety & existential dread will be opt-in

  • Hunts as blackbox scenes

    • The players will be able to take on contracts and go on hunts which will be provided by the orga

    • These scenes will be acted out in a blackbox setting (learn more about what a blackbox is in Mechanics.

    • This is where most of the boffer elements will be found

  • Workshops on game rules, themes, boffer elements & safety mechanics

  • The food will be vegan

  • No alcohol and/or cannabis consumption during play

    • Players can use mock alcohol during the game if they want to PLAY drunk

    • Moderate alcohol consumption on the get to know party on workshop day and the after party is allowed (we trust in everyone’s ability to know their own limits)

    • Same rules apply to Cannabis consumption, with the addition of asking for consent from the surrounding people

  • A mild focus on action and physical fighting aka potential situations including boffer elements

    • Most of these situations being entirely opt-in, in the rare cases it’s not, an opt-out is always possible

  • IT & OT  pronoun buttons/nametags

  • An optional emotional debrief, after the game ends

  • An afterparty with a dance floor

  • To be photographed during the game

    • Players can of course ask the photographer not to be, but we can’t guarantee it

  • An actual app to look at other character’s profiles as your character would and to take on contracts which will then be played out as hunts in a blackbox setting on location

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CONTENT NOTES

Recent times are wild and sometimes scary. A hunter’s life is no walk through the park, either. Consequently, we might touch on topics which could be triggering for you. To help you figure out whether this game is for you, we have tried collecting the ones we could think of. Below you can find an overview of the topics you will most likely encounter and the ones we don’t want as part of our game.

Major topics will be a big part of the game, and you won’t be able to avoid them. They won’t necessarily be part of every character though, and for some (e.g. financial dread) we will check beforehand if you are interested in that aspect of the game. 

 

Minor topics can be avoided more easily, since they are not as dominant.

* Playing on the topic of financial dread actively will be opt-in, but due to the nature of the setting most characters will have a hint of financial anxiety in their background.

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WHAT NOT TO EXPECT

  • A clear set of rules with numbers and stats

  • A strong focus on action and physical fighting outside of blackbox situations

  • Play on sexual harassment/abuse

  • Play on suicide

  • Play to win

    • Characters are normal human beings and usually survive through numbers and going into fights prepared or by sheer luck

  • Alcohol and/or Cannabis consumption during playtime

  • Playing a monstrous character

    • Characters will not be of supernatural nature like vampires or werewolves

  • Workshopping the lore of the LARP

    • Players are required to read or listen to the Design Document beforehand. 

    • We will hopefully be able to offer an online Q&A before the events on Discord.

  • Psychological support

    • We will have an EMSA person who can give you emotional support in tough situations, but they won’t be there to provide professional psychological support. In cases of psychological emergencies we will call an ambulance.

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